Gameplay showcasing functions like stunning traps, excavating, and extracting artifacts to the van.
Animation Reel
Music: Toby Fox - Castle Funk
Breakdown Reel with Wireframe
Music: Toby Fox - Welcome to the Green Room
Grubbers is a very short project we did as a fun little mobile gamejam at Filimundus.
You play as a group of archeologists working for a millionaire antique collector by getting him riches from different areas of the world, while avoiding ghostly traps and damaging the antiquities.
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I made the character and animations, antique props, UI, level art and some additional texture work while my amazing colleague Svante made the vfx, level design and level blockout, environment, texturing, and a lot of the overall wrapping of the project. We also used Kenney's assets here and there to save some additional time.
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We were focused on making a playable gameloop since we only had about a week, which meant that many fun ideas still remain unexplored. We wanted ghostly enemies trying to keep players away from their homes, multiple varied maps, breakability features, emotes, the millionaire and his mansion as a lobby, distractions, and more elements that encourage cooperation and strategy between players like solving puzzles or lifting heavy items.
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We were overall very happy with the result and had a great time working on it!
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Svante Krusberg: https://www.artstation.com/svantekrusberg
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Kenneys Assets: https://kenney.nl/assets
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Music by Toby Fox:
https://www.youtube.com/watch?v=2V_wyZdgVMg&list=RD2V_wyZdgVMg&start_radio=1
https://www.youtube.com/watch?v=7L7csHK9EjY&list=RD7L7csHK9EjY&start_radio=1