Surface Interacting with Light - Closeup
The Core is a PBR-shaded stylized prop, made as my third portfolio piece in The Game Assembly. It's inspired by Wayfinder but it has a personal touch and some handpainted elements to it. I focused mostly on making it readable and with an even LOD, while also good looking and true to its design!
The prop is optimized and a blend of two concepts - with the design from one and the colours from another. It was blocked out as a hardsurface prop in Blender, sculpted in Zbrush, baked and rendered in Marmoset Toolbag, and textured in Substance Painter. It's been a very fun little project where I got to play around with different surfaces, values and lighting!
Time spent: 4 Weeks Halftime
I received Philip Karlov's permission to use his concept for the design:
https://www.artstation.com/artwork/AlDdZX
Special thanks to my mentor Natthawut Boonsan who gave wonderful guidance and feedback throughout this process!
https://www.artstation.com/natthawutboonsan