Trailer on The Game Assembly youtube channel
Trailer Editing by Lovisa Österman
Group game project 5 / 6: Diablo Prototype (2024)
As a demi-god, lay an ancient civilization to rest whose people have been twisted to the point of no return. Stop the spread of fungal corruption with your magic staff.
Time taken: 14 weeks halftime (4 of which preprod)
Metrics Reference: Diablo 3
Art Style Reference: Heroes of the Storm
In this project we were given clear direction from our educators. The world, lore and art style were already picked for us and each group were given a choice between two settings. This gave us more time to decide the rest.
It was a very fun project! I enjoy this art style and making ORB-assets, and making my own common "popcorn" enemy was a blast while also getting to make fun UI elements that stuck out.
The art direction here was also clear with the player having blue and green color relations representing nature, while the spore enemy was white and used warm colours.
Game Project 5 was about preprod where the programmers built the engine and us artists made concept art and a diorama slice, while Game Project 6 was spent actually making and polishing the game.
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