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Stylized Texture Practice

Closeup 2/2

Closeup 2/2

Breakdown with Albedo, Normal, Material Map and Emission.

Breakdown with Albedo, Normal, Material Map and Emission.

Sculpt from Zbrush

Sculpt from Zbrush

Marmoset 3D Preview

Concept by Room 8 Studio

Concept by Room 8 Studio

Additional breakdown for the TGA assignment.

Additional breakdown for the TGA assignment.

Original concept by Room 8 Studio

Time Taken: 2 Weeks Halftime

Goal/Focus: Practicing Substance Painter and 2D-Looking Texturing

This is an assignment made in The Game Assembly where I focused on making a stylized 2D-like texture similar to the concept. The sculpt is Z-remeshed which is why the UV-map is messy and the topology not game optimized. This is because I prioritized spending most of the two weeks on the texture! It was really fun to adapt, using various generators, filters but also handpainting as polish.